KXL games mirror page


KXL 1.1.x
library
Source Code:
KXL-1.1.4-1.src.rpm
KXL-1.1.5-1.src.rpm
Binary Runtime: for PlayStation 2 Linux release 1.0 on a mips(Kernel 2.2.1)
KXL-1.1.4-1.mipsel.rpm
KXL-1.1.5-1.mipsel.rpm
Binary Runtime: for Intel i686
KXL-1.1.4-1.i686.rpm
KXL-1.1.5-1.i686.rpm

Grange
It is a ZANAC type game
play
Source Code:
grande-KXL-0.5-1.src.rpm
Binary Code: for PlayStation 2 Linux release 1.0 on a mips(Kernel 2.2.1)
grande-KXL-0.5-1.mipsel.rpm(Require KXL-1.1.5)
Binary Code: for Intel i686
grande-KXL-0.5-1.i686.rpm(Require KXL-1.1.5)
Linux magazine March 2002

SpaceAryarya
It is 2D/3D shooting game.
play
Source Code:
SpaceAryarya-KXL-1.0.2-1.src.rpm
Binary Code: for PlayStation 2 Linux release 1.0 on a mips(Kernel 2.2.1)
SpaceAryarya-KXL-1.0.2-1.mipsel.rpm(Require KXL-1.1.4)
Binary Code: for Intel i686
SpaceAryarya-KXL-1.0.2-1.i686.rpm(Require KXL-1.1.4)

Geki5
It is 2D horizontal scroll shooting game
play
Source Code:
geki5-KXL-0.3.0-1.src.rpm
Binary Code: for PlayStation 2 Linux release 1.0 on a mips(Kernel 2.2.1)
geki5-KXL-0.3.0-1.mipsel.rpm(Require KXL-1.1.4)
Binary Code: for Intel i686
geki5-KXL-0.3.0-1.i686.rpm(Require KXL-1.1.4)

Geki3
It is 2D horizontal scroll shooting game
play
Source Code:
geki3-KXL-1.0.2-1.src.rpm
Binary Code: for PlayStation 2 Linux release 1.0 on a mips(Kernel 2.2.1)
geki3-KXL-1.0.2-1.mipsel.rpm(Require KXL-1.1.4)
Binary Code: for Intel i686
geki3-KXL-1.0.2-1.i686.rpm(Require KXL-1.1.4)
Linux magazine July 2001
Linux magazine February 2002

Geki2
It is 2D length scroll shooting game
play1
Source Code:
geki2-KXL-2.0.3-1.src.rpm
Binary Code: for PlayStation 2 Linux release 1.0 on a mips(Kernel 2.2.1)
geki2-KXL-2.0.3-1.mipsel.rpm(Require KXL-1.1.4)
Binary Code: for Intel i686
geki2-KXL-2.0.3-1.i686.rpm(Require KXL-1.1.4)
Linux Japan May 2001
Linux magazine June 2001

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